the thing I struggled with the most was that i couldn't make very small adjustments. like, let's say i stand on the bridge and i want to jump up and then tap left to position myself on the banister. i would fly over the banister.
one or two little bugs and here and there but don't feel like complaining. was just really impressed.
(first level when i triggered the cloud and then fell into the abyss, when I respawned the cloud wasn't there anymore and I couldn't finish the level. maybe i had to activate the temple again, can't remember now if i did.)
sometimes i would fall through a lotus pool.
ok maybe one criticism: the cloud's cartoony design broke with the lofty visual style a little bit. but it was very clear what i had to run from!
sound was good too! appreciated the music switching when altar was activated and the subtle sound effects.
also appreciated the ambitious level design. you made it so if a player wants an extra challenge they can try and find all the dragonballs.
what i was most impressed with maybe was that the game always knew what platform to put me back on when I fell down.
bravo!
and despite being a UE5 game, u provided option so i could still play it on my potato pc!
Thank you so much for the in-depth analysis! With a couple days more we could have made all the fixes and implemented a decent UI with many options, after the jam finishes we can improve on it!
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Amazing job! 64th out of over 1500 entries! Fully deserved!
Visually one of the best games I played in this jam!
Thank you! We just updated the game, if you want to try the definitive version of what should have been :)
More game reviews can be found here: https://itch.io/jam/brackeys-12/rate/2969757
Everyone we even got a full 50 min video from someone on Youtube that spontanously playtested the game! Awesome!
Great graphics and idea. I'm not good at first person games, so still trying to escape on he first level!
Thank you for playing our game :)
I played through all 3 levels.
The parkour mechanics work quite well.
Very impressive!
And cool atmosphere!
i wish you'd given me a level select menu though.
the thing I struggled with the most was that i couldn't make very small adjustments. like, let's say i stand on the bridge and i want to jump up and then tap left to position myself on the banister. i would fly over the banister.
one or two little bugs and here and there but don't feel like complaining. was just really impressed.
(first level when i triggered the cloud and then fell into the abyss, when I respawned the cloud wasn't there anymore and I couldn't finish the level. maybe i had to activate the temple again, can't remember now if i did.)
sometimes i would fall through a lotus pool.
ok maybe one criticism: the cloud's cartoony design broke with the lofty visual style a little bit. but it was very clear what i had to run from!
sound was good too! appreciated the music switching when altar was activated and the subtle sound effects.
also appreciated the ambitious level design. you made it so if a player wants an extra challenge they can try and find all the dragonballs.
what i was most impressed with maybe was that the game always knew what platform to put me back on when I fell down.
bravo!
and despite being a UE5 game, u provided option so i could still play it on my potato pc!
Thank you so much for the in-depth analysis! With a couple days more we could have made all the fixes and implemented a decent UI with many options, after the jam finishes we can improve on it!